AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games Performance in Croatia, Q4 2022
Explore the performance of the top 5 2D cartoon games in Croatia during Q4 2022, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the performance of the top 5 2D cartoon games in Croatia exhibited notable trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.
Coin Master saw a significant fluctuation in weekly revenue, starting at approximately $10.5K and peaking at around $19.4K in the week of November 21. Weekly downloads were relatively stable, with a peak of about 988 downloads in mid-November. The weekly active users hovered around 17K throughout the quarter, with a slight dip to 15.8K in early December before rising to 16.8K by the end of the year.
Match Masters - PvP Match 3 experienced a varied trend in weekly revenue, starting at $7.8K and reaching $8.8K in mid-December. Weekly downloads peaked dramatically at 4.2K at the end of October. The number of weekly active users showed a steady increase, starting from 15.5K and peaking at 22.8K at the end of October before settling around 20.3K by the end of December.
Candy Crush Saga displayed a consistent performance in weekly revenue, ranging from $6.2K to $9.3K, with a notable peak at the end of December. Weekly downloads saw an upward trend, peaking at nearly 2K in the last week of December. The game maintained a strong base of weekly active users, starting at 43.1K and ending the quarter at 42.9K.
Empires & Puzzles: Match 3 RPG had a more stable weekly revenue, fluctuating between $3.1K and $4.9K. Weekly downloads remained relatively low, peaking at 372 in late September. The game’s weekly active users showed a steady trend, starting at 4.4K and ending at 4.4K by the end of December.
Clash of Clans exhibited a varied revenue trend, starting at $3.8K and peaking at around $6K in mid-October. Weekly downloads saw a peak of 1K in early October. The game had a large number of weekly active users, starting at 86K and peaking at nearly 98K in mid-December.
For more detailed insights and data, visit Sensor Tower.